Year One Survival
Three lives, persistent survival progression and a zombie-wall endgame.
Horizon uses the same streamed spatial foundation behind BridgePoint—terrain, roads, parcels and buildings—then layers fictional interiors, combat, infected, vehicles, traversal and survival systems on top.
Three lives, persistent survival progression and a zombie-wall endgame.
Fast-respawn combat, map selection and killcam systems.
Squad objectives, infected pressure and extraction play.
Individual survival combat across specialized island cells.
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